Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
archer
crossbow
cavalry
horsearcher
camelarcher
skirmisher
berserker
Global Common Config
General
XP
Kill Rewards
Battle End Rewards
Global Tournament Config
General
Equipment
Match Rewards
Rewards
Betting
Prize
Prize Tier
Commands
Command | Description | Settings |
---|---|---|
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size. |
|
class | select new class |
Cost: 100000⦷ Updates equipment to match new class |
equip | upgrade equipment |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Disallowed for player companions |
gold | show gold |
Shows: Gold |
inv | show equipment |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
|
reequip | reroll equipment |
Re-rolls your equipment at your current tier Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Disallowed for player companions |
retinue | upgrade retinue |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Allowed: Same culture only, Basic troops, Elite troops |
retinuelist | retinue list |
Shows: Retinue unit list |
stats | show stats |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than 100, Attributes, Retinue count and average tier |
Channel Point Rewards
Command | Description | Settings |
---|---|---|
100k gold | Add 100,000 gold to your adopted hero |
Amount: 100000⦷ |
10k gold | Add 10,000 gold to your adopted hero |
Amount: 10000⦷ |
50k XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Gold: 0 Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 0 |
Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
Attack on Titan | ||
Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |
Heal Streamer | Heals the streamers character in battle. Doesn't work on the campaign map. | |
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
infantry
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
One Handed Sword |
Passive Power |
Healthy 150.0% HP |
Active Power |
Fireblade Swing Speed Multiplier 150% |
archer
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
One Handed Axe |
Passive Power |
Fleet Footed Max Speed Multiplier 150% Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 125% Weapon Best Accuracy Wait Time 50% |
Active Power |
Explosive Arrows Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player |
crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
One Handed Sword |
Passive Power |
Healthy 150.0% HP |
Active Power |
Explosive Bolts Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
One Handed Lance |
One Handed Sword |
Mount |
Horse |
Passive Power |
A Good Horse Mount Speed 150% Top Speed Reach Duration 50% Armor Torso +40 |
Active Power |
Trample Mount Charge Damage 500% Mount Maneuver 200% Charge/25 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Bow |
Arrows |
Arrows |
One Handed Sword |
Mount |
Horse |
Passive Power |
Mounted Archery Mount Speed 150% Top Speed Reach Duration 50% Armor Torso +40 Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 125% Weapon Best Accuracy Wait Time 50% |
Active Power |
Explosive Arrows Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player |
camelarcher
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Bow |
Arrows |
Arrows |
Two Handed Glaive |
Mount |
Camel |
Passive Power |
Mounted Archery Mount Speed 150% Top Speed Reach Duration 50% Armor Torso +40 Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 125% Weapon Best Accuracy Wait Time 50% |
Active Power |
Explosive Arrows Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player |
skirmisher
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Two Handed Sword |
Throwing Javelins |
Throwing Javelins |
Passive Power |
Healthy 150.0% HP |
Active Power |
Retribution Reflect 25.0% of damage received |
berserker
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Two Handed Axe |
Passive Power |
Glass Cannon 60.0% HP Absorb 50.0% of damage dealt as HP |
Active Power |
Berserker Rage Swing Speed Multiplier 150% |
Global Common Config
General
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Death Chance |
0.2 |
Chance (from 0 to 1) of killing blow not being reduced to a knock out blow (when Allow Death is enabled above). Remember the death chance for non companion heroes is 10% in vanilla, and this chance is applied as well as that. So if you set death chance to 0.5 (50%), then final death chance is 50% of 10%, which is 5%. Setting this to > 1 will NOT increase final death chance beyond 10%. |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor |
0.5 |
Reduces morale loss when summoned heroes die |
Sub Boost |
1.2 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost) |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Summon Cooldown In Seconds |
20 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Break Companion Limit |
Disabled |
Will disable companion limit. You will be able to have infinite number of companion |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Global Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Match Rewards
Win Match Gold |
10000 |
Gold won if the hero wins their match |
Win Match XP |
10000 |
XP given if the hero wins their match |
Participate Match XP |
2500 |
XP given if the hero participates in a match |
Rewards
Win Gold |
50000 |
Gold won if the hero wins the tournaments |
Win XP |
50000 |
XP given if the hero wins the tournaments |
Participate XP |
10000 |
XP given if the hero participates in a tournament |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Disabled |
Only allow betting on the final betting |
Prize
Prize Weapon Weight |
1 |
Relative proportion of prizes that will be weapons. This includes all one handed, two handed, ranged and ammo. |
Prize Armor Weight |
1 |
Relative proportion of prizes that will be armor |
Prize Mount Weight |
0.2 |
Relative proportion of prizes that will be mounts |
Prize Tier
Prize Tier1 Weight |
0 |
Relative proportion of prizes that will be Tier 1 |
Prize Tier2 Weight |
0 |
Relative proportion of prizes that will be Tier 2 |
Prize Tier3 Weight |
0 |
Relative proportion of prizes that will be Tier 3 |
Prize Tier4 Weight |
0 |
Relative proportion of prizes that will be Tier 4 |
Prize Tier5 Weight |
0 |
Relative proportion of prizes that will be Tier 5 |
Prize Tier6 Weight |
1 |
Relative proportion of prizes that will be Tier 6 |
Prize Custom Weight |
1 |
Relative proportion of prizes that will be Custom (Tier 6 with modifiers as per the Custom Prize settings below) |