Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

crossbow

cavalry

horsearcher

camelarcher

skirmisher

berserker

Global Common Config

General

XP

Kill Rewards

Battle End Rewards

Global Tournament Config

General

Equipment

Match Rewards

Rewards

Betting

Prize

Prize Tier

Commands

Command Description Settings
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
class select new class

Cost: 100000⦷

Updates equipment to match new class

equip upgrade equipment

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Disallowed for player companions

gold show gold

Shows: Gold

inv show equipment

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
reequip reroll equipment

Re-rolls your equipment at your current tier

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Disallowed for player companions

retinue upgrade retinue

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist retinue list

Shows: Retinue unit list

stats show stats

Shows: Gold, Age, Clan, Culture, Health, Skills greater than 100, Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
100k gold Add 100,000 gold to your adopted hero

Amount: 100000⦷

10k gold Add 10,000 gold to your adopted hero

Amount: 10000⦷

50k XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Gold: 0

Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 0

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Attack on Titan
Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

One Handed Sword

Spatha With Narrow Fuller
Passive Power

Healthy

150.0% HP

Active Power

Fireblade

Swing Speed Multiplier 150%


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Arrows

Arrows

Arrows

One Handed Axe

Commoner Axe
Passive Power

Fleet Footed

Max Speed Multiplier 150%

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Bolt

Bolts

Bolt

One Handed Sword

Spatha With Narrow Fuller
Passive Power

Healthy

150.0% HP

Active Power

Explosive Bolts

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

One Handed Lance

Pitchfork

One Handed Sword

Spatha With Narrow Fuller
Mount

Horse

Steppe Warhorse
Passive Power

A Good Horse

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Active Power

Trample

Mount Charge Damage 500%

Mount Maneuver 200%

Charge/25 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Noble Bow

Arrows

Arrows

Arrows

Arrows

One Handed Sword

Spatha With Narrow Fuller
Mount

Horse

Steppe Warhorse
Passive Power

Mounted Archery

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Noble Bow

Arrows

Arrows

Arrows

Arrows

Two Handed Glaive

Long Glaive
Mount

Camel

Camel
Passive Power

Mounted Archery

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Sword

Wide Fullered Broad Two Hander

Throwing Javelins

Simple Javelin

Throwing Javelins

Simple Javelin
Passive Power

Healthy

150.0% HP

Active Power

Retribution

Reflect 25.0% of damage received


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Axe

Northlander Decorated Two Handed Axe
Passive Power

Glass Cannon

60.0% HP

Absorb 50.0% of damage dealt as HP

Active Power

Berserker Rage

Swing Speed Multiplier 150%


Global Common Config

General

Allow Death

Enabled

Whether an adopted hero is allowed to die
Death Chance

0.2

Chance (from 0 to 1) of killing blow not being reduced to a knock out blow (when Allow Death is enabled above). Remember the death chance for non companion heroes is 10% in vanilla, and this chance is applied as well as that. So if you set death chance to 0.5 (50%), then final death chance is 50% of 10%, which is 5%. Setting this to > 1 will NOT increase final death chance beyond 10%.
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor

0.5

Reduces morale loss when summoned heroes die
Sub Boost

1.2

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost)
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Summon Cooldown In Seconds

20

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Break Companion Limit

Disabled

Will disable companion limit. You will be able to have infinite number of companion

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Global Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled

Match Rewards

Win Match Gold

10000

Gold won if the hero wins their match
Win Match XP

10000

XP given if the hero wins their match
Participate Match XP

2500

XP given if the hero participates in a match

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Disabled

Only allow betting on the final betting

Prize

Prize Weapon Weight

1

Relative proportion of prizes that will be weapons. This includes all one handed, two handed, ranged and ammo.
Prize Armor Weight

1

Relative proportion of prizes that will be armor
Prize Mount Weight

0.2

Relative proportion of prizes that will be mounts

Prize Tier

Prize Tier1 Weight

0

Relative proportion of prizes that will be Tier 1
Prize Tier2 Weight

0

Relative proportion of prizes that will be Tier 2
Prize Tier3 Weight

0

Relative proportion of prizes that will be Tier 3
Prize Tier4 Weight

0

Relative proportion of prizes that will be Tier 4
Prize Tier5 Weight

0

Relative proportion of prizes that will be Tier 5
Prize Tier6 Weight

1

Relative proportion of prizes that will be Tier 6
Prize Custom Weight

1

Relative proportion of prizes that will be Custom (Tier 6 with modifiers as per the Custom Prize settings below)